More sophisticated principles are applied and more challenging scenes are presented. Collaboration with a writer is a requirement. Required for Screenwriting and Directing concentrates.
An overview of the business side of theatrical motion pictures, from the Hollywood major studios to small independents and self-distribution. Covers all the ancillary markets (cable, home video) and their relationship both to the theatrical success of the film and to its bottom line. Required for all second-year Creative Producing students. Available as an elective for Directing/Screenwriting students.
An overview of film financing, sales, and distribution, including private equity, tax incentives, international co-productions, soft money, pre-sales, studio financing, and grants. Students will learn how to set up a legal production entity, create a financing plan and recoupment waterfall, navigate the distribution landscape, and approach prospective financiers, sales agents, and distributors. Students will workshop the same feature project from Feature Film Development and complete the pitch deck they had started. Weekly assignments will be entered into a collective class database of industry players.
This is a specialized course designed to provide prospective producers with a nuanced framework for understanding the screenwriting process. The course will explore all the ways a producer might interact with screenwriters and screenplays, including coverage, script analysis, notes, treatments, and rewrites. Each student will complete a series of writing and rewriting assignments over the course of the semester. Required for all second-year Creative Producing students and only open to students in that concentration.
Pre-Production of the Motion Picture teaches Creative Producing students how to breakdown, schedule and prep all aspects of a low budget independent feature film. Using one shooting script as a case study, the class will learn to think critically and master each step of the pre-production process. Students will prepare script breakdowns, production strip boards, call sheets and a full production binder. Topics will include state tax incentives, payroll services, union contracts, deal memos/hiring paperwork, casting, labor laws, hiring BTL crew, legal, insurance and deliverables. Additionally, students will become proficient in Movie Magic Scheduling. Required for all second-year Creative Producing students and only open to students in that concentration.
The term “digital humanities” (DH) has long been used to describe scholarship at the intersection of digital technologies and humanities disciplines. Although initially characterized by quantitative analysis and number-crunching, DH today enjoys a far broader mandate encompassing new fields like software studies, data visualization, critical code studies, and more. This course proposes to ride the wave of these developments.
Specifically, it explores how coding can be harnessed to the disciplines of film and media studies. Over the past few years, developments in generative AI have placed basic coding expertise within the reach of all. But what possibilities open up from these changes? Over the course of over a dozen weeks, students in this class will learn ways in which coding can help refine and reimagine traditional scholarly agendas (e.g., film analysis, media industry studies, archival restoration, etc.). But the class also shows how coding opens up entirely new ways of working with media as objects of study.
How can we define the image in the digital age? Can we (still) believe our eyes? What is underneath the image? As we will see in this course, these fundamental questions are not new within the history of media. Through the ages, the image has been questioned and redefined as image, surface, visual representation, index, etc. Philosopher Vilém Flusser once remarked that the composite essence of digital technology was already embedded in photography because the photographic image is an image composed of points, which the human eye synthesizes into an image. This course revisits Flusser’s notion of the “technical image” and proposes to rethink the image beyond its visual dimensions, from the perspectival image of the Renaissance to the AI-generated image of today. Instead of following a strict chronological path, we will delve into various theoretical debates on “what is an image?” – ranging from the binary image of textile to the haptic image of video art, from the technological image of the optical toy to the operational image of surveillance and warfare. Both mainstream and experimental films will be analyzed and discussed as critical interventions in the history of image technologies.
Looked at one way, the history of cinema is a series of death knells. While the rhetoric of crisis is especially acute today, with the very existence of movie theaters imperiled by the dominance of streaming services, predictions of cinema’s demise are as old as the medium itself — one of its inventors is said to have called it “an invention without a future” and its evolution is marked by moments of technological and cultural change that were perceived or experienced as existential threats.
This course traces the arc of cinema through its many supposed deaths: the industrialization of movies, the arrival of sound, the threat of television and the home theater, the compensatory innovations of color and widescreen and CGI, the rise of media conglomeration, the invention of digital technology, the migration of the moving image into ever more settings and contexts (galleries, portable devices, the virtual realm), and so on. We will explore the circumstances that led to these inflection points and the ways in which each threshold period of change reshaped the landscape and language of cinema. We will also consider the periodic death throes (and various afterlives) of film criticism, film theory, and cinephilia.
With the pilot as a focal point, this course explores the opportunities and challenges of telling and sustaining a serialized story over a protracted period of time with an emphasis on the creation, borne out of character, of the quintessential premise and the ongoing conflict, be it thematic or literal, behind a successful series.
Early in the semester, students may be required to present/pitch their series idea. During the subsequent weeks, students will learn the process of pitching, outlining, and writing a television pilot, that may include story breaking, beat-sheets or story outline, full outlines, and the execution of either a thirty-minute or hour-long teleplay. This seminar may include reading pages and giving notes based on the instructor but may also solely focus on the individual process of the writer.
Students may only enroll in one TV Writing workshop per semester.
What does interaction have to do to storytelling? How do we tell stories within media that are non-linear, including games, virtual reality, and immersive theater? How can we craft narratives that emerge from the dynamics of interaction, narratives experienced through exploration and choice? What design strategies exist regarding an understanding of character, plot, drama, time, space, and event within interactive fictions? This course will take a close look at the mechanics of storytelling within dynamic media, exploring connections between interactivity and narrative experience. The course will examine examples ranging from the design of Live Action Role Playing games to massively multi-player experiences, from hypertext to tarot cards, from Oculus to Punchdrunk. Content will be delivered through lectures, reading, discussion, case studies, and small studio-based exercises. Elective open to all SOA students.
Digital Storytelling III: Immersive Production is a mix of theory and practice. Teams of students work to design, build and deploy a digital storytelling experience that is staged for an audience at the end of the semester. The course combines project work, mentors, emerging technologies and collaborative methods to create a dynamic hands-on immersive environment that mixes story and code.
Through the process of developing, pitching, researching, and writing a treatment for a documentary short, students will develop an overview of the documentary process from development through distribution. The course will touch on research, story, production and post production logistics, legal, financing, budgeting, distribution, and ethical issues in the creation of documentary films.
Tech Arts: Advanced Post Production covers advanced techniques for picture and sound editing and the post production workflow process. The goal of the course is to give you the capabilities to excel in the field of post production. We will focus extra attention to concepts and workflows related to long-form projects that can contain a team of technical artists across the post production pipeline. We will cover preparing for a long-form edit, digital script integration, color management and continuity, advanced trimming, and advanced finishing. The hands-on lessons and exercises will be conducted using the industry-standard Non-Linear Editing Systems, Avid Media Composer, and Davinci Resolve.
Each week’s class will consist of hands-on demonstrations and self-paced practice using content created by the students and provided by the program.
Screenwriting concentrates who are focusing on Screenwriting MUST take Screenwriting Thesis Workshop with their advisor at least once during Research Arts matriculation in order to graduate. Students may take this class with their advisor whenever it is offered. They should consult with their advisor if they are considering taking Thesis Workshop at the same time as Script Revision or TV Revision.
FILM AF 9120 TV Revision
The goal of TV Revision is to bring in a completed pilot and then completely revise it in one semester. Students will initially present their full scripts for feedback in class discussion, then map a plan for rewriting with their instructor. Deadlines throughout the semester will focus on delivery of revised pages.
The work can range from an intensive page 1 rewrite to focus on selected areas in a script. Reading of all scripts in the workshop and participation in class discussion is required.
There is an application process to select students for the class.
This fourteen-week elective, open to Research Arts Screen & TV Writing students, will provide vital directing advisement to Portfolio films. It covers pre-production and director’s prep.
This course will serve to provide an opportunity for Students who are Directing Concentrates to develop their thesis projects within a structured environment. The course may be taught in every week or alternating week formats. Students will be encouraged to submit ideas, treatments, scripts, rough cuts and fine cuts of their thesis films. The class is collaborative and serves as a base from which Directors can try out concepts and ideas, and receive input from fellow students as well as their thesis advisor.
Overview:
The class will meet once monthly and will focus on the following:
1) Students’ thesis work - class will analyze, advise, give notes on, support, and discuss each person’s work over the year during the development, prep, production, post-production, and marketing periods of work for each thesis project.
2) Exploration of skills necessary to transition to working in the film industry after graduation. Topics include resume workshops, web site creation, film festival strategy, financing strategies, rights clearance, and press kit creation.
3) CU alums and other guest speakers will discuss their transitions from film school to working in the film industry, and will discuss their areas of expertise: TV producing, feature film producing, development, representation, networks and studios, teaching as a career, etc.
A great TV series starts with a great pilot episode. You have one chance to intrigue an audience and stand out from hundreds of other series—599 were released in 2022, and that only includes the English language releases! This course will share the building blocks needed to write the next compelling series, starting with the pilot. Not all buyers want to read a finished pilot, but as the creator, you’ll need to know your pilot inside out and become an expert in your series’ genre if you want to sell it. This course will be a combination of pilot outlining and scene writing with an exploration of character and theme. All this through the lens of the marketplace and your authentic, lived experience—the magic combination for a winning series. We will workshop your outlines and scenes in class. Any assigned readings, screenings, and exercises will be focused as much as possible on inspiring material that relates to your pilot/series idea.
This course will support you if you want to write a full pilot script. However, the main objective is to finish the course having written a pilot outline and key scenes, as well as other material that's vital to a successful pilot and series such as character and season one breakdowns. You should come to the first class with at least two original logline/elevator pitches for series ideas to which you have a strong personal connection.
Existing ideas that you feel would benefit from this coursework are also welcome.
MA Film & Media Studies students register for this class to receive academic credit for their thesis work.
Internship for Film Research Arts Students Only